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Plexus.js
AI-native fullstack framework for React. Build agent-powered applications with file-based routing, declarative tool definitions, and security-first architecture.
Full-stack developer shipping AI agents, real-time apps, and 3D experiences. Currently open to collaborations.
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AI-native fullstack framework for React. Build agent-powered applications with file-based routing, declarative tool definitions, and security-first architecture.
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Type-safe LLM program compiler for JavaScript/TypeScript. Define schemas, write programs, and let the compiler optimize your prompts automatically using evaluation data.
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Multi-platform ecommerce and delivery ecosystem featuring websites, mobile apps, and AI-powered chatbots for ordering and delivery.
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Full-featured social media and gaming platform with real-time messaging, WebRTC voice/video calls, and multiplayer games.
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Experimental crypto wallet for custom ERC-20 token with Web3Auth login, Biconomy smart wallets, and Telegram faucet bot.
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Ecommerce platform with vendor management and Paystack payment integration.
3D Fighting Demo
A 3D fighting game demo utilizing Three.js and the Cannon.js physics engine. Players can engage in battles against the computer or challenge their friends.
3D Space Shooter
A 3D space shooter game using Three.js with enemies, obstacles, and customizable controls.
Local Whot Card
A multiplayer Whot card game built with React and Socket.io for local or WLAN play.
Ball Fall
A 2D HTML canvas game where players control a falling ball to land on rising platforms.
Phaser Endless Runner
A 2D endless runner game using Phaser 3.
MMO Platformer
A 2D MMO-Platformer with Firebase Realtime Database for multiplayer synchronization.
Canvas Chess
A chess game implemented with HTML canvas for two players.
Image Slide Puzzle
A 2D puzzle game with drag-and-drop tile rearrangement.
2D Fighting Game
A 2D fighting game using HTML canvas with local multiplayer and AI opponent.

I am Osamudiamen Osazuwa, a developer who likes shipping things. I care about how interfaces feel under your hand, how a system holds up when traffic spikes, and how an idea makes the leap from sketch to production. Curiosity is the throughline.
My work spans fullstack web, real-time systems, and 3D experiences. When I am not coding, I am usually reading about something I will try to build next week.
The tools I reach for, day to day. Some are old friends, others I am still getting to know.